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DUNGEON KEEPER II CO-OP

An unofficial co-op project for Dungeon Keeper 2

NEW! THE MAIN CAMPAIGN IS FULLY PLAYABLE IN CO-OP. Friendship has taken a turn for the worse.
☠ Best viewed at 800×600 with the lights OFF. ◆ Your ally has spent your gold. This is working as intended. ◆ Sign the guestbook or the Horned Reaper will find you. ◆ One (1) friend required. Zero (0) trust recommended. ◆
Two horned dungeon overlords plotting together over a map while an imp looks on.TWO HEADS. ONE VERY BAD IDEA.

DUNGEON KEEPER 2. TOGETHER. AT LAST.

Evil loves company.

The main campaign is now fully playable in co-op.

Share a dungeon. Command the creatures. Take on the heroes.
Bring a friend and enjoy the madness together.

ENTER THE DUNGEON 2 people · 1 dungeon · absolutely no adult supervision

A partnership forged in the pits

You remember the dungeon. Now share the keys.

Remember when your mate had to sit beside you going “no, dig THERE”? Those days are over. They can now dig in entirely the wrong place themselves.

This is Shared Keeper co-op: two people with equal, simultaneous control of one Keeper faction. The same rooms, the same creatures, the same pile of gold. And twice as many terrible ideas.

The whole campaign

Play through the original main campaign together. Your old conquests, with an accomplice.

One shared dungeon

Build, command, and manage together. Both of you have a hand in the chaos.

Double the mischief

Divide the work. Share the glory. Blame your friend when it all goes horribly wrong.

The heroes have had it too easy for too long.

Summon your accomplice

Each person needs their own installed copy of Dungeon Keeper 2 v1.70 and the same co-op package.

  1. Get the co-op package

    Check the project's release archive for the co-op ZIP. Both of you need the same version. Yes, both. No, your friend can't “just join”.

  2. Unpack your evil

    Back up your game folder, then extract the ZIP into it and replace files when prompted. Not into Downloads. We've seen your Downloads folder.

  3. Conquer together

    Launch DKII-DX.exe and choose Multiplayer → Co-op Campaign. One player hosts and picks a mission; the other joins. Both confirm readiness, then begin.

Open the dungeon gates

  • Hosting online: Forward UDP port 7575 on your router to port 7575 at your PC's local IPv4 address. Reserve that address so the rule keeps working.
  • Joining online: Add the host's public IPv4 address to the game's Address Book, with port 7575.
  • Same local network: Use the host's local IPv4 address. No port forwarding needed.

Both players must allow DKII-DX.exe through Windows Firewall. Your friend is supposed to get into the dungeon. That's the entire point.

Use UDP for the forwarding rule, even though the menu says TCP/IP. Using GameRanger instead? Follow its setup guide.

Download co-op Grab a friend. Grab the same build.
Give the heroes a very bad day.

Dungeon Keeper 2 is not included. See the bundled README for setup notes and known limitations.

Questions from the torture chamber

Are we running separate dungeons?

No. One dungeon, one treasury, one army. Both of you give orders at the same time.

Can we play the original main campaign?

Yes. Play the main campaign together, with the host choosing each mission.

Who gets the gold?

You share one treasury. Then your friend builds a Casino. Then you share one financial crisis.

Can I play with my mum?

Only if she is evil. Check the box on the back of the manual.

What if my friend is a hero at heart?

The Torture Chamber accepts all applicants.

Whose campaign progress is saved?

Progress and unlocks are saved on the host's PC only. Your friend can join without unlocking those missions themselves. They get to take credit, just not the save.

Anything to know before we descend?

Use the same co-op version and matching game data and gameplay settings. Let cutscenes finish; even evil has to sit through the briefing. Custom resource packs and test settings stay as you set them. Making those work together is your department.

Where do we report something broken?

Use the bug tracker. Include your co-op version, mission, and what each player did. One bug per report. Blaming your friend is optional.

Sign the guestbook. Or else.

Entries are not sent or saved.
The Bile Demon eats the paperwork.

Leave a message for the dungeon

It's good to be bad. It's better with company.